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Re: (TFT) New way to improve characters.
<three steps of talent/spell cost and effectiveness>
It's a very good idea, it provides 'better-than' for the players who are
building character concepts. And the bonus is not so huge as to swamp the
overall system. A little thought-testing:
4 points for Sword: Don't miss on 16-18? Or just don't fumble? Can't
really roll one less die in a sword-on-sword fight, but what about opponent
rolling one _more_ die? (Two such characters balance out, but in a
slower-death way than the usual 'first swing wins' of canonic high-stat
2 points for Trance. 2 points for LD Teleport. 2 points for Summon Demon.
All scary, need detailed treatment.
2 points for Missle Spell 'X'... rolling 2 dice? I think I'd allow this
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