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Re: (TFT) Oil lantern consumption
After several years of TFT, we decided that it'd be more balanced an
interesting if practically all magic items had a life-span and/or chance of
breakdown for each use. This helps both to limit economic effects, and also
to help with balance problems from characters who are inseparable from
their magical items (e.g. magic weapon, iron flesh ring, etc).
In the house rule we developed, most items would start out with a breakdown
number of 18 (or the Wizard's IQ, whichever was less). Magic items would
then have to be activated by the user, involving a roll against the
breakdown number, a failure causing the item not to activate, and possibly
to roll against the magic item breakdown table, with a number of dice equal
to the amount by which the roll failed. The breakdown table was painless at
the top, but could reduce the breakdown number of the item, so eventually
items would wear out, and using an item with a low breakdown number would
eventually become risky of serious malfunction. There were a few different
classes of breakdown schedule for maintained use - I think magic weapons
were per-swing, while something like a Light item would either be per day
or just have a variable life-span.
Light items have several advantages over oil lamps, even if they are made
not to last forever.
PvK
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