[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Shield rush in Melee --> Momentum of heavy blows.
----- Original Message -----
Peter writes (referencing knockback):
> Hehe, yeah. It can be pretty amusing. Adding some randomness to the
> calculation can add humor and guesswork, too.
Adds a measure of danger if you're fighting on the edge of a cliff, natural
bridge, etc - anything where there is a long fall involved. Also if the
knockback bashes the victim up against a wall, spikes, etc. All of which
isn't ordinarily seen in TFT. Might make some PCs think twice about
engaging a large creature guarding a natural causeway.
Dan
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"