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Re: (TFT) Test of general MELEE knowledge, NUMBER IV



I agree with alot of PVK's points, especially the dropped weapon.  I don't make fallen characters drop things.  Similarly, I thought the 50/50 rule for firing into a dogpile applied ONLY to down figures engaged in HTH.  On the movement front, I only make you spend extra  movement to go over a body if you want to avoid the dx roll, if you risk the roll, you can get your full MA.

On tp the question of "last Shot" vs "second Shot"  I think engagement is the defining rule of mellee (which is why it took some convincing for me to allow forced retreats through engagement last time) as such, I'd say "the archer is not engaged anymore, so he gets to fire again".

And I'd suggest to the Orc that he rethink his strategy of running down a long corridor right at a skilled archer.  And while he's at it, buy some damn leather armor and a small shield, so he can get hit with the occasional arrow and not die immediately.

John

-- "David Michael Grouchy II" <david_michael_grouchy_ii@hotmail.com> wrote:
Test of general MELEE knowledge, NUMBER IV

    Let's see if anyone can answer this question correctly.  First will be a 
simple melee set up.  Then a situation that is contested by the player.  
Finally, how would you rule on it.

     Arron the Archer [a] has dropped a couple of orcs in a narrow hall by 
shooting twice a turn, for two turns.  The orcs have been coming one at a 
time so far.  But now a pair of them approach.

.                     __
.            __    __/  \__
.   __    __/  \__/  \__/  \
.__/  \__/  \__/o4\__/  \__/
/  \__/  \__/  \__/  \__/  \
\__/  \__/  \__/o3\__/  \__/
/  \__/  \__/  \__/  \__/
\__/  \__/  \__/
/  \__/
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/a \
\__/

[a] Arron
[ob] orc body
[o3] orc number 3
[o4] orc number 4

     The orcs have cutlass and Dx 13.  For the next turn Orc number 3 begins 
to move up.

.                     __
.            __    __/  \__
.   __    __/  \__/  \__/  \
.__/  \__/  \__/o4\__/  \__/
/  \__/  \__/  \__/  \__/  \
\__/  \__/. \__/. \__/  \__/
/  \__/. \__/. \__/  \__/
\__/. \__/  \__/
/o3\__/
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/a \
\__/

     But when he sees fallen orcs bristling with arrows, he decides to move 
his full MA and engage.  No point in giving the archer two turns to shoot at 
him.  And he screams out in Orcish "Bloody archer!"  Orc number 4 just moves 
up and prepairs to dodge.

.                     __
.            __    __/  \__
.   __    __/  \__/  \__/  \
.__/  \__/  \__/. \__/  \__/
/  \__/  \__/. \__/  \__/  \
\__/  \__/. \__/  \__/  \__/
/  \__/. \__/  \__/  \__/
\__/. \__/  \__/
/o4\__/
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/ob\
\__/
/o3\
\__/
/a \
\__/

   Now Orc 3 has to make a save vs. DX on 3d for each of the bodies he 
crossed.  At Dx 13 he has no trouble, and crosses the first body.  But he 
failes the second roll, and falls down in the hex.  So now the narrow 
hallway looks like this.

\__/. \__/  \__/
/o4\__/
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/ob & o3
\__/
/  \
\__/
/a \
\__/

   Rather than shoot into the pile of bodies, and risk a 50/50 chance of 
hitting Orc 3 or the body, Arron shots the dodging Orc 4.  Armed with a long 
bow 1d+2 and a DX of 18, Arron hits twice.  Even on 4D to hit.  But he rolls 
poor damage, a 4 and a 3, so while Orc 4 is wounded for a total of 7 this 
turn, he is still standing.
   On the next turn Orc 3 realizes that not only does he have to stand up, 
and ready his weapon, that he wont be able to attack this turn, so he waits 
for Orc 4 to engage the archer, and then he will stand up.  Orc 4 runs up 
and engages the archer.

\__/  \__/  \__/
/. \__/
\__/
/. \
\__/
/ob\
\._/
/  \
\._/
/ob & o3
\._/
/o4\
\__/
/a \
\__/

   Orc 4 makes both his DX rolls to cross the bodies, and engages the 
archer.  Orc 3 Stands up.  He will have to wait till next turn to ready his 
Cutlass.

---------------------------------------
-- here is where the argument starts --
---------------------------------------

   Arron is now engaged, and takes his last shot option.  Well, to no 
surprise he hits.  He does decent damage and kills Orc 4 who is already 
badly wounded.
   Orc 3 stands up, though his cutlass is still on the ground at his feet.
   Arron wants to take his second shot at Orc 3.
   Orc 3 says he can't.  He says the archer took a "last shot option", and 
according to the rules, not only does he not get a second shot but he HAS to 
drop his bow as well.

   How would you rule?

\__/  \__/  \__/
/  \__/
\__/
/  \
\__/
/ob\
\__/
/  \
\__/
/o3| standing on body
\__/
/ob\
\__/
/a \
\__/

     David Michael Grouchy II

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