At 12:56 PM 8/30/05 -0500, Ty Beard wrote: ...
Does this system have Engagement? (GURPS doesn't (but has other limits which prevent excessive movement), which also adds to the chaos.)Yes, but a moving figure is engaged only by figures that have not yet moved in the turn.
That's an interesting mechanic. Hmm. So, is it allowed for faster figures to delay their action, or declare a speed lower than their highest? Or, what prevents this from causing slower figures from having certain advantages over faster ones?
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