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Re: Re: (TFT) Flying combat --> Rick's engagement rules.
Hi Eric, everyone.
In my campaign I usually use a rule like you did in
your example below.
TFT says somewhere that you should be reasonable about
who can engage who. The example was a 10 year old girl
could not engage a knight in full armor. I ruled thus:
At any time in movement, a player can say "Character A
does not engage me!" and act as if character A is not
there. However character A gets a free attack on the
player who is ignoring him, at either +2 DX or +2 damage
(attacker's choice) during movement. If no (or
insignificant) damage is done, well, I guess he really
DIDN'T engage the player's character.
This rule works very well, is logical and can help
keep Melee a game of maneuver.
Using it, I WOULD engage the flying figure if it was
in reach of me. It could say that I don't engage it, but
it better be prepared to risk my free blow.
Warm regards, Rick.
On Fri, 2006-11-03 at 13:38, Eric Coles wrote:
> Hi Aidan,
> A lot of other folks on here will have different reads, this is all
> "IMHO" Basically I don't see "engaged" as meaning "we can attack
> each other" It is more "You can attack/impede me, thus I HAVE to
> pay attention to you, therefore I am engaged". That is why you can't
> engage a dragon by yourself (unless you are also "unusually
> sized". Adding 3 dimensions means that anytime the flyer adds some
> height, groundpounder can't reach/impede. Thus, as long as the
> ceiling is high enough, I would rule the flyer not engaged, while the
> groundpounder is, just as a backstabber is not engaged per the
> rules. But the backstabbee is.
> I did once allow someone to ignore engagement in a game - it was one
> of those things where the lever had to be pulled in time or Bad
> Things(tm) would happen, player wanted to just run madly past the
> guard in the way during his movement turn. After some discussion, I
> allowed it. Of course, I did decide the guard would get an attack as
> he passed by, with the combined advantages of setting a polearm and a
> backstrike (+6 DX to hit, double damage on a hit) due to the lack of
> defense and the momentum issues. Fortunately while the guard was
> pausing to cut the throat of the knocked down rusher, the mage with
> the bullwhip managed to yank the lever.
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