[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) 5 hits or more
This brings up a point that came up during a game I had the good
fortune to play with another member of this list recently. In all of
the mircoquest versions of Melee it states that you stand up (after
being knocked down) on your next turn, "during movement". In the
advanced rules "during movement" is deleted leaving one to rationalize
that you stand up on your DX as an option during combat. This
completely changes the game in so many ways. In the old rules getting
initiative was important so that you could (for example) stand up
during movement and thus engage a pole weapon user to keep him from
simply backing up one hex and then charging you again for double
damage. If you play that a figure stands on his DX as the advanced
rules seem to indicate then the pole weapon user will always be able to
back up and re-charge a fallen figure no matter what (unless he's
engaged to other standing figures of course). I personally feel that
the "during movement" was an omission and a mistake from the advanced
rules and play with the older rule. How do all of you play with this
important inconsistency?
As for the DX drop we play that it happens on the next turn only. I've
created "wound markers" as a play aid. On one side of the counter is a
red hit symbol and on the other side it reads -2DX. When a figure takes
5 or more hits in a single blow we place a wound marker next to the
figure red side up and continue with the turn. At the end of the turn,
after all force retreats, we turn all wound markers over revealing the
-2DX and start the next turn. From that point on all of these figures
operate at a -2DX to determine when they act in a turn, their chance to
hit, saving rolls, etc. At the end of the turn we remove the counters
showing -2DX and flip any red counters over. Now my reading of the
rules indicates that is this is the way it is supposed to work and any
alteration of this rule is a house rule. I understand how people
rationalize that the figure would be in shock from the moment the wound
occurs but I feel you are either double penalizing the lower DX figure
and/or messing with the turn order by changing this.
Now I am not one of these gamers that has to rationalize every rule so
that it more approximates real life. Game rules are in place to keep
everything fair and consistent within the boundaries of the game
mechanics. If I needed to, however, I could try to rationalize it like
this; a person takes a minor wound in combat but still attacks at full
DX in the heat of the moment. It is only a few seconds later that the
shock of the wound takes effect and the person temporarily has his
reflexes lowered. Of course seconds later he shakes it off and is back
to full DX again. One can rationalize this stuff to death. I like the
way the game flows with the way the rules are written. Therefore I vote
for -2DX for the next turn only.
Of course the big reaction to injury is taking 8 or more hits (a much
more devastating wound), causing one to completely fall down. We assume
that this figure is indeed at a -2DX as well but since the rules state
the only option available is to stand up (or stay down) there is no
need to keep track of or even indicate this.
--David O. Miller
I thnk that's the question: does "turn" mean next game turn or next
option. You seem to read it as option while others are reading it as
game turn. I think it could be played either way. Although, how would
you play it if a player received 8 points and was knocked down before
he acted? Would you allow him to stand up at his next option or wait
until the next game turn? Thanks.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"