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Re: (TFT) Shields vs missile/thrown attacks on hex spines



--- Christopher Fuhrman <fuhrman8or@yahoo.com> wrote:
> 2. Melee attacks are easy to resolve with a shield, since they take
> place from adjacent hexes. However, with missiles or thrown weapons,
> it's not as obvious. 

I looked up some info in GURPS Man-to-man (Steve Jackson, not long after TFT),
and found some insight to my own question above. Using our same character E,
I'll show front vision (f), peripheral vision (p), and rear (r) hexes according
to Man-to-man as follows:

/f \__/f \__/f \__/f \__/f \__/
\__/f \__/f \__/f \__/f \__/f \
/f \__/f \__/f \__/f \__/f \__/
\__/f \__/f \__/f \__/f \__/f \
/f \__/f \__/E \__/f \__/f \__/
\__/p \__/p \__/p \__/p \__/p \
/p \__/p \__/r \__/p \__/p \__/
\__/p \__/r \__/r \__/p \__/p \
/p \__/r \__/r \__/r \__/p \__/
\__/r \__/r \__/r \__/r \__/p \

So, as far as Thrown weapon Dex adjustments, I think it would make sense that
any weapon thrown at E from hexes marked "r" would get +4, and from hexes
marked "p" would get +2 (as rear and side hexes respectively). Missiles, of
course, don't get this bonus.

As far as slung shield protection, to keep things simple, we could say that a
slung shield would protect against throws (or missiles) coming from hexes
marked as "r", even though the targets viewing area has nothing to do with it.
I feel it would be overkill to define a new set of "r" hexes for shield
protection, just to add a tad more realism. 

I couldn't find anything regarding this particular problem in the man-to-man
rules, but they're quite long (80+ pages).


 
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