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(TFT) Character Progression
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- Subject: (TFT) Character Progression
- From: Marc Gacy <email@example.com>
- Date: Wed, 19 Dec 2007 01:35:01 -0500 (EST)
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>I've always wondered what would happen if RPG's had used this approach
>instead of the endless and eternal power gain they have now. You know the
>bottomless pit of experience point gain. Where one has to kill one million
>average characters to get that next point.
>David Michael Grouchy II
The answer may be in my other favorite RPG du jour - Savage Worlds
1) Session-based experience points - flat progression
2) PCs and important NPCs get three wounds, everyone else gets one
Both concepts of which I would like to adopt in any game I play.
They can be easily summed up as:
1) Every n sessions, you "level-up"
2) Non-essential characters are taken out with a good solid hit.
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