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Re: (TFT) is molotail damage reduced by armor?



Let me complete my post - I sent it too fast before proofing it.

On Jan 13, 2008 11:27 AM, Cris Fuhrman <fuhrmanator@gmail.com> wrote:

> On Jan 13, 2008 9:39 AM, Rune Science <runescience@yahoo.com> wrote:
>
> > is molotail damage reduced by armor?
> >
>
> Molotail rules are not trivial in Advanced Melee. But getting to your
> question, the section on Armor on p. 11 says:
>
> "ARMOR (either man-made or natural fur/scales) protects against most
> things, including fire, sword cuts, blows, missile spells, bites, and falls.
> However, it only protects against slime or similar attacks for one turn."
>
> on p. 24, in the context of a figure in molotail-exploded hex that fails
> the saving throw and is now "on fire", it says:
>

"His armor will protect him for 1 turn. After that, he takes 4 hits per turn
for 11 turns, or until the fire is extinguished for instance, by diving
underwater, by a Magic Rainstorm, etc.

>
> "Armor DOES protect against other hits from fire (i.e., walking through
> flame). It does NOT protect you when you are actually soaked with the
> flaming oil."
=====
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