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Re: (TFT) Some Thoughts on HTH



Hi again Erol,

On Jan 12, 2008 8:32 PM, <ErolB1@aol.com> wrote:

> Some thoughts on HTH in TFT and possible modified rules.
>
> A successful BTB initiation of HTH combat combines three attacks, making
> it
> an enormously powerful tactic.


I'm re-examining the conditions for entering HTH, and when you consider
those, there is some balance.

For my simulator, I don't deal with location/facing/walls/etc. I assume that
two characters exchange blows, face to face. They can be knocked down, drop
weapons, etc.

That said, the only way an attacking figure could enter HTH with a defender
would be if his MA were higher, the defender agreed to it, or the defender
were prone/kneeling. The other conditions (back to the wall, attacked from
side/rear) are out of the scope of my simulator.

Lower MA implies more armor on the defender than the attacker (except in the
case of animals). HTH damage, which is relatively small, will affect the
attacker more than the defender, because of his lower armor. The +4 DX
adjustment to both will likely neutralize the negative effects of heavy
armor. So, it may not be smart to jump a heavily armored foe in HTH.
=====
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