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Re: (TFT) SciFi TFT, was: What happened to the TFT list ?
No, you are simply wrong. Hexes are superior. Here are 3 reasons why:
1) If I want to measure diagonal distances relatively accurately, I
can't do that with squares. I can with hexes.
2) If I want to regulate and easily quantify areas of effect, i can
do that with hexes. This is almost impossible to do with squares
(unless you are fond of including things like "half squares" or
3) The veracity of the simulation is relevant to the accuracy of the
measurements used. I.e. the more I have to fudge things like
distances, the less plausible the game is.
On Feb 3, 2008, at 9:34 AM, Ray Rangel wrote:
I don't think that they are superior, simply different. As has been
think it would give the game a different "feel" in much the same
strategic board games played on a hex map have a different feel than
miniatures games played on terrain tables. While I do like the map and
counters for Melee, especially when I travel, I also like setting
and playing miniatures games.
Melee is one component of TFT. It is the combat system. The hex map
component of Melee. I don't think that the RPG experience would
substantially change, only the combat. And, at that, only the way it's
represented on the table.
The main advantages to a grid, be it square or hex, is that it
quick. I don't need to lug about boxes of model trees, flocked
foam hills, and card buildings if I use a map. What's more, I can
same map represent many different "rooms". I unfold it an lay it
out and I'm
playing. I can quickly go from encounter to encounter on the same
On the other hand, I can build a model castle like the one that
sells and play out a exploration scenario. Of course I don't need
miniature terrain. I can use miniatures for characters and monsters
a roll of butcher paper and simply draw terrain features with markers.
I guess it all depends on the look and feel that is desired and the
play. For myself, I prefer that most battles occur in the players
imaginations and don't use maps and figures at all. However there
circumstances when it is appropriate to use visual aids in which
would prefer a free form map or play mat with drawn features and no
For my part, when the GM says that a monster attacks me from the
is no question about it. The miniatures and the method used to
their spatial relationship to each other is only an aid to the GM
the story and running the game. So, I guess what I'm saying is that
measurements don't have to be accurate when using Melee as an
adjunct to TFT
as a role playing game. That, I think, is completely different than
taken on its own as a board game.
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