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Re: (TFT) Story
The anachronisms part was susposed to address arguements about introducing "modern" concepts to what is susposed to be a medieval setting.
A quick perusal of the equipment lists boots that to the head.
Consider an esential item of equipment for a good old fassioned "Dungon Crawl", the backpack.
It's not fair to say my ideas are too modern for the genera w/o fixing stuff like this.
But who REALLY wants accurate simulation of what, by all accounts, was a pretty rough life?
If the GM get's concessions then so should the players.
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