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Re: (TFT) Story

In a message dated 2/10/2008 4:14:46 PM Central Standard Time, 
selfinflicted_wounds@boardermail.com writes:

> Industrial Disease, as I understand it, is a concept dealing with 
> overproduction and the inefficient distribution of World resources Globally.

Big communication problem here. That's not *at all* what "industrial disease" 
means to me. 

What "industrial disease" means to me is when the economically rational 
levels and means of production wrt magic (and related stuff - e.g. lab ingredients) 
are in conflict with the medievaloid fantasy genre. Where, for example, city 
streets are lit by magical Light items - because by-the-rules (either book or 
house rules) it makes ECONOMIC SENSE to use Light items rather than lanterns, 
or torches, or just leaving the streets unlit. Or where eye of newt is 
produced for potions by big newt-ranching operations, rather than the newts being 
supplied from smaller suppliers who have a more traditional "look and feel" - 
again, because the big newt-ranching operation is what makes economic sense given 
the newt-rules in play. It has NOTHING TO DO with "overproduction" or 
"inefficient distribution." 

In fact, proper levels of production and efficient distribution are what 
cause the problem: From the point of view of the NPCs (and PCs) in the game world, 
it's a Good Thing for magic to be cheap and plentiful due to 
practical-but-unromantic methods of doing things that produce more stuff for less cost and 
effort. It's only a problem for the GM and players, looking down on the world 
from their godlike vantage - and not seeing things done in the emotionally 
satisfying "traditional" ways.  

If you think of industrial disease in terms of "overproduction" and 
"inefficient distribution of World resources Globally" then I'm not going to be making 
any sense to you when I talk about industrial disease, and you're not going to 
make any sense to me. 

Erol K. Bayburt

Biggest Grammy Award surprises of all time on 
AOL Music.
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