[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: (TFT) Is it an RPG or really a Tactical RPG?



You are 100% correct (I'm really not sure what you're disagreeing with). Any
of these games can be played focused on role playing or combat or anything
in between. My personal experience is that some lend themselves more readily
to pure imagination while others lean toward using props. D&D (pre-3.5),
GURPS, Traveller, Masterbook, Tunnels & Trolls, etc. all have combat systems
that *can* use miniatures or boards, yet they support combat played out
totally in the player's imagination very well. TFT, on the other hand, is a
lot more oriented toward playing out combat on a hex map (in this respect it
is much like D&D 3.5 and it's grid). Please don't read any goodness or
badness into this. There are simply different styles of play and all have
the potential for enormous amounts of fun...at least they do for me!

 
Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/

> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
> Of Todd Roseberry
> Sent: Friday, April 25, 2008 9:28 AM
> To: tft@brainiac.com
> Subject: Re: (TFT) Is it an RPG or really a Tactical RPG?
> 
> Ray,
> 
> Can't say that I agree. I was "converted" to TFT from AD&D way back
> when. I
> must admit that most of our TFT games in the old days were combat
> oriented
> but so were all of our AD&D. There as no real difference in the way we
> played. As a teenager, we didn't "role-play" so much. I guess we weren't
> sophisticated enough...or maybe we were just blood thirsty barbarians,
> power-mad wizards and thieves with politician like greed- why cut a
> purse
> when you can cut a throat too? We made characters we liked and went and
> beat
> up the bad guys. I stopped playing many years ago.
> 
> A few years ago, some friends of mine invited me to play D&D 2.56788
> Player
> Choice, etc...ad inifinitum. I wasn't thrilled to play D&D but it was an
> opportunity to socialize. What I found with these guys was a different
> style
> of role-playing. They really role-played. They've been to some Cons and
> have
> received awards for their role-playing. They've commented that most of
> the
> other folks playing D&D don't role play like them. Most are still "line
> 'em
> up and chop 'em down" role-players.
> 
> I was just thinking some time ago, there's no reason why TFT can't be
> role-played in the same manner. It just depends on your style. What D&D
> gives you that TFT doesn't are all the books with really neat ideas and
> charts, etc... Even when we played TFT, we'd used D&D books for ideas.
> We
> just like the TFT mechanism better. It really shouldn't matter what
> system
> you use, you should be ablet to role-play any way you like.
> 
> My $.02.
> 
> Aidan
> 
> 
> ----- Original Message -----
> From: "Ray Rangel" <ray.rangel@cox.net>
> To: <tft@brainiac.com>
> Sent: Friday, April 25, 2008 6:10 AM
> Subject: RE: (TFT) Is it an RPG or really a Tactical RPG?
> 
> 
> > Your impressions are spot on. It all began with simple board games
> named
> > "Melee" and "Wizard" then evolved into an RPG. Of the three core
> products,
> > "In The Labyrinth" was the last and layered RPG elements on top of the
> > board
> > games and tied them together. That's why, it would be virtually
> > impossible,
> > IMHO, to play TFT as a pure (or "true") RPG. The essence of TFT is the
> > encounter on the hex grid with just enough role playing to get from
> > encounter to encounter. This is true, of course, of any RPG. The
> others
> > that
> > you mention focus of the role playing, rather than the board game, so
> an
> > encounter can be played without any physical representation at all.
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"