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Re: (TFT) Is it an RPG or really a Tactical RPG?



The dangerous bit, Ray, is when you use qualifiers like, "some lend themselves more readily to pure imagination while others lean towards using props."

When you say something like that, all I hear is a finely veiled insult to the way that I've been gaming for 28 years now.

Think about it. You may actually have a valid point in it, but I'm not hearing it because I can't past your insult which has been couched in circular logic.

David Jackson

On Apr 25, 2008, at 11:33 AM, Ray Rangel wrote:

You are 100% correct (I'm really not sure what you're disagreeing with). Any of these games can be played focused on role playing or combat or anything in between. My personal experience is that some lend themselves more readily to pure imagination while others lean toward using props. D&D (pre-3.5), GURPS, Traveller, Masterbook, Tunnels & Trolls, etc. all have combat systems that *can* use miniatures or boards, yet they support combat played out totally in the player's imagination very well. TFT, on the other hand, is a lot more oriented toward playing out combat on a hex map (in this respect it
is much like D&D 3.5 and it's grid). Please don't read any goodness or
badness into this. There are simply different styles of play and all have
the potential for enormous amounts of fun...at least they do for me!


Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/
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