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Re: (TFT) Is it an RPG or really a Tactical RPG?
The dangerous bit, Ray, is when you use qualifiers like, "some lend
themselves more readily to pure imagination while others lean towards
using props."
When you say something like that, all I hear is a finely veiled
insult to the way that I've been gaming for 28 years now.
Think about it. You may actually have a valid point in it, but I'm
not hearing it because I can't past your insult which has been
couched in circular logic.
David Jackson
On Apr 25, 2008, at 11:33 AM, Ray Rangel wrote:
You are 100% correct (I'm really not sure what you're disagreeing
with). Any
of these games can be played focused on role playing or combat or
anything
in between. My personal experience is that some lend themselves
more readily
to pure imagination while others lean toward using props. D&D
(pre-3.5),
GURPS, Traveller, Masterbook, Tunnels & Trolls, etc. all have
combat systems
that *can* use miniatures or boards, yet they support combat played
out
totally in the player's imagination very well. TFT, on the other
hand, is a
lot more oriented toward playing out combat on a hex map (in this
respect it
is much like D&D 3.5 and it's grid). Please don't read any goodness or
badness into this. There are simply different styles of play and
all have
the potential for enormous amounts of fun...at least they do for me!
Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/
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