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RE: (TFT) Is it an RPG or really a Tactical RPG?



Dangerous? Whose doom is now imminent due to my post? 

Holy cow, do you really think that there is "veiled insult" lurking in: "
Please don't read any goodness or badness into this. There are simply
different styles of play and all have the potential for enormous amounts of
fun...at least they do for me"?

Besides, how on Earth could I possibly know "the way that I've been gaming
for  28 years now"?

BTW, "some lend themselves more readily to pure imagination while others
lean towards using props." Is not a qualifier; it's a simple statement of
fact and carries NO judgment of value with it at all.

 
Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/

> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
> Of David Jackson
> Sent: Saturday, April 26, 2008 1:10 PM
> To: tft@brainiac.com
> Subject: Re: (TFT) Is it an RPG or really a Tactical RPG?
> 
> The dangerous bit, Ray, is when you use qualifiers like, "some lend
> themselves more readily to pure imagination while others lean towards
> using props."
> 
> When you say something like that, all I hear is a finely veiled
> insult to the way that I've been gaming for  28 years now.
> 
> Think about it.  You may actually have a valid point in it, but I'm
> not hearing it because I can't past your insult which has been
> couched in circular logic.
> 
> David Jackson
> 
> On Apr 25, 2008, at 11:33 AM, Ray Rangel wrote:
> 
> > You are 100% correct (I'm really not sure what you're disagreeing
> > with). Any
> > of these games can be played focused on role playing or combat or
> > anything
> > in between. My personal experience is that some lend themselves
> > more readily
> > to pure imagination while others lean toward using props. D&D
> > (pre-3.5),
> > GURPS, Traveller, Masterbook, Tunnels & Trolls, etc. all have
> > combat systems
> > that *can* use miniatures or boards, yet they support combat played
> > out
> > totally in the player's imagination very well. TFT, on the other
> > hand, is a
> > lot more oriented toward playing out combat on a hex map (in this
> > respect it
> > is much like D&D 3.5 and it's grid). Please don't read any goodness or
> > badness into this. There are simply different styles of play and
> > all have
> > the potential for enormous amounts of fun...at least they do for me!
> >
> >
> > Ray Rangel
> > ray.rangel@cox.net
> > http://xraysvision.blogspot.com/
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