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Re: (TFT) Is it an RPG or really a Tactical RPG?



Oh really? So you are saying that if I use props, I am not using my imagination?

Come on, Ray. You know what you said, and why you said it. Don't sidestep now.

David Jackson

On Apr 26, 2008, at 1:01 PM, Ray Rangel wrote:

Dangerous? Whose doom is now imminent due to my post?

Holy cow, do you really think that there is "veiled insult" lurking in: "
Please don't read any goodness or badness into this. There are simply
different styles of play and all have the potential for enormous amounts of
fun...at least they do for me"?

Besides, how on Earth could I possibly know "the way that I've been gaming
for  28 years now"?

BTW, "some lend themselves more readily to pure imagination while others lean towards using props." Is not a qualifier; it's a simple statement of
fact and carries NO judgment of value with it at all.


Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/

-----Original Message-----
From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
Of David Jackson
Sent: Saturday, April 26, 2008 1:10 PM
To: tft@brainiac.com
Subject: Re: (TFT) Is it an RPG or really a Tactical RPG?

The dangerous bit, Ray, is when you use qualifiers like, "some lend
themselves more readily to pure imagination while others lean towards
using props."

When you say something like that, all I hear is a finely veiled
insult to the way that I've been gaming for  28 years now.

Think about it.  You may actually have a valid point in it, but I'm
not hearing it because I can't past your insult which has been
couched in circular logic.

David Jackson

On Apr 25, 2008, at 11:33 AM, Ray Rangel wrote:

You are 100% correct (I'm really not sure what you're disagreeing
with). Any
of these games can be played focused on role playing or combat or
anything
in between. My personal experience is that some lend themselves
more readily
to pure imagination while others lean toward using props. D&D
(pre-3.5),
GURPS, Traveller, Masterbook, Tunnels & Trolls, etc. all have
combat systems
that *can* use miniatures or boards, yet they support combat played
out
totally in the player's imagination very well. TFT, on the other
hand, is a
lot more oriented toward playing out combat on a hex map (in this
respect it
is much like D&D 3.5 and it's grid). Please don't read any goodness or
badness into this. There are simply different styles of play and
all have
the potential for enormous amounts of fun...at least they do for me!


Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/
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