[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Energy decrease in explosions

---- pvk@oz.net wrote: 
> Exceeding a certain psi is a threshold for breaking into another 
> object, and is _akin_ to TFT armor stopping X points of damage 
> per attack, but total damage is going to be how much deformation 
> is done, which is more like total energy that reaches meaningful 
> parts of the target.

Except that a TFT figure doesn't have any "meaningful" part - you 
just beat up on the figure until you reduce his ST to zero. You could
play "meaningful" parts by adding in a critical hits methodology, but
then of course it isn't strict TFT any more.

> Distinctions involve things like the shape and nature of the 
> contacting objects - a level can multiply force, and a small striking 
> area can concentrate it on a small point, but a larger striker can 
> cause more widespread effect...

Another feature which the TFT combat model doesn't portray.
Blast or over-pressure would be more akin to a crushing type of
damage while shrapnel, etc would lend itself more towards
piercing damage.  Again, you could add these, but then it you
aren't playing TFT any more.

Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"