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RE: (TFT) Theory of dungeons



> I agree- all of the below, although I've never really like the randomly
> populated hole in the ground. That reminds me too much of the module

> "Caves  of Chaos" from the old AD&D. I think I still have that!
>
> Aidan
     Do you think it's possible to start acheiving all of these effects above
ground?

David Michael Grouchy II

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