[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Glory Road style dungeon...



This I have to try.  Is there any way you could share more details?

ed

On Wed, Aug 20, 2008 at 9:35 PM, Craig W. Barber <craigwbar@comcast.net>wrote:

> I made a beauty 30 years ago and the players couldn't QUITE reach it.
> Remember "Glory Road", and the turn in the corridor that turned out to be
> an
> illusion?  So, I constructed a pyramid with illusional twists and turns,
> and
> illusions of "straight" when the corridor turned...  (Remember, the mind is
> fooled by the illusion.  No reason a person wouldn't go around the corner
> and
> think they're walking straight.)
>
> The players HAD to be given an opportunity to see the exterior of the
> dungeon
> and thus to know the size that each level had to fit into, so that as they
> mapped, they'd quickly turn the wrong way and be able to say "HEY!  There's
> a
> problem with the mapping Craig!  You've got us going outside the pyramid
> now!"
> and then start to work it out.  (But if someone has a true sense of
> direction,
> like Oscar Gordon, then they could figure it out the first time they found
> an
> illlusion turn.)
>
> Probably a VERY old concept around this group of grognards, but I've
> wondered
> ever since how it would've gone if they hadn't given up, gone back to town,
> and ended up founding a colony instead.
>
> BTW, it was a "logical" dungeon, populated with the appropriate zombies and
> skeletons and traps and scarabs and such.
>
> Craig B
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"