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Re: (TFT) Glory Road style dungeon...
- To: tft@brainiac.com
- Subject: Re: (TFT) Glory Road style dungeon...
- From: "Edward Villarreal" <edwardv@gmail.com>
- Date: Wed, 20 Aug 2008 23:23:49 -0500
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This I have to try. Is there any way you could share more details?
ed
On Wed, Aug 20, 2008 at 9:35 PM, Craig W. Barber <craigwbar@comcast.net>wrote:
> I made a beauty 30 years ago and the players couldn't QUITE reach it.
> Remember "Glory Road", and the turn in the corridor that turned out to be
> an
> illusion? So, I constructed a pyramid with illusional twists and turns,
> and
> illusions of "straight" when the corridor turned... (Remember, the mind is
> fooled by the illusion. No reason a person wouldn't go around the corner
> and
> think they're walking straight.)
>
> The players HAD to be given an opportunity to see the exterior of the
> dungeon
> and thus to know the size that each level had to fit into, so that as they
> mapped, they'd quickly turn the wrong way and be able to say "HEY! There's
> a
> problem with the mapping Craig! You've got us going outside the pyramid
> now!"
> and then start to work it out. (But if someone has a true sense of
> direction,
> like Oscar Gordon, then they could figure it out the first time they found
> an
> illlusion turn.)
>
> Probably a VERY old concept around this group of grognards, but I've
> wondered
> ever since how it would've gone if they hadn't given up, gone back to town,
> and ended up founding a colony instead.
>
> BTW, it was a "logical" dungeon, populated with the appropriate zombies and
> skeletons and traps and scarabs and such.
>
> Craig B
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