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Re: (TFT) Re: Death Test
- To: tft@brainiac.com
- Subject: Re: (TFT) Re: Death Test
- From: Cris Fuhrman <fuhrmanator@gmail.com>
- Date: Thu, 29 Jan 2009 14:11:31 -0500
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- In-reply-to: <20090129123553.8807bd99.jh@brainiac.com>
- References: <200901290744.n0T7iYnB030345@zappa.brainiac.com> <p06240803c5a78c528041@129.162.152.69> <20090129123553.8807bd99.jh@brainiac.com>
- Reply-to: tft@brainiac.com
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On Thu, Jan 29, 2009 at 12:35, Joe Hartley <jh@brainiac.com> wrote:
> Were the 2 Death Tests "well-babanced"? Probably not, they were
> pretty brutal. Were they survivable? Yes they were. Were they fun
> *because* they were so damned hard? You betcha!
>
I don't have a copy on hand at the moment, but I'm sure there are credits to
play testers. Granted, we don't know what play-testing means, or how
incredibly good the play-testers were, but I'm pretty sure that the intent
of it being fun (by being hard) was there.
The "balance" part (like a bowler's handicap) is taking higher-point
characters through it.
--
Laurence J. Peter - "It's better to have loved and lost than to have to do
forty pounds of laundry a week."
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