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Re: (TFT) A Point of Damage
- To: <tft@brainiac.com>
- Subject: Re: (TFT) A Point of Damage
- From: "Brad Long" <brad@longbrothers.net>
- Date: Thu, 10 Mar 2011 01:03:48 +1000
- In-reply-to: <SNT126-W188BE31D75957038ABBE29F4C90@phx.gbl>
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Oh yes, fine, I see in the rules:
"Shift one hex while remaining engaged and:
...
l) DISENGAGE. Attempt to move away from an opponent's front hex."
Also, similar to your response (but a little different) ... Broadsword was
disengaged at the beginning of the round, so doesn't even get the option to
disengage as an action (according to the Move/Action options in the rules).
I liked your test.
And on the (different) point about the dead body, I assume characters can
change their actions (if their movement criteria allows it) based on what
happens during the round? I don't see anything in the rules that disallows
it.
Man, I am sure I didn't think quite as much about this stuff 30 years ago!
...or maybe I did, and that was part of the attraction.
----- Original Message -----
From: "David Michael Grouchy II" <david_michael_grouchy_ii@hotmail.com>
To: "mailing list" <tft@brainiac.com>
Sent: Thursday, March 10, 2011 12:27 AM
Subject: RE: (TFT) A Point of Damage
From: brad@longbrothers.net
On another point why did Broadsword need to
disengage in the prior round if the figure he was engaged with died
before
Broadsword had his attack?
I see that the trap hidden in the test question has been sniffed out.
Here is my prepaired one sentence answer.
"Just like casting a spell, a character may only stand still or move one
hex
to disengage."
The broadsword could not disengage at all
as he moved too far already.
:)
David Grouchy
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