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Re: (TFT) MA issues, proposed fix

--- Jay_Carlisle@charter.net wrote:
>> But we can already answer how many turns it takes a session to
>> complete Death Test!
>okay... what's the answer?

The answer is someone plays it and counts the turns. In DT2, IIRC, it may even say how long it takes to move through the tunnels between rooms.

>> When does it ever matter how many real-world seconds it takes?
>When I can design a "party" that makes the Death Test run in fewer 5-second 
turns than you can.

Jay! No! How many times can I write the same thing and you not get what I'm writing? We can count the number of turns, and the answer will always be the same, no matter how many seconds we say each turn is.

And, the answer is always irrelevant, because there are no situations in any of the rooms that call for more than say 12 turns per room in combat, at most, average more like 3-4 turns per battle. Call that 3-4 seconds, or 30-40 seconds, and it makes no difference to practically anything in TFT.
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