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Re: (TFT) Reality in Melee (The Space Gamer #20, 1978), Elephants in war
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- Subject: Re: (TFT) Reality in Melee (The Space Gamer #20, 1978), Elephants in war
- From: Sgt Hulka <hulkasgt@yahoo.com>
- Date: Mon, 9 May 2011 10:34:28 -0700 (PDT)
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Thanks again!
--- On Sun, 5/8/11, Cris Fuhrman <fuhrmanator@gmail.com> wrote:
> From: Cris Fuhrman <fuhrmanator@gmail.com>
> Subject: (TFT) Reality in Melee (The Space Gamer #20, 1978), Elephants in war
> To: tft@brainiac.com
> Date: Sunday, May 8, 2011, 10:06 AM
> Here's a Google docs version of
> "Reality in Melee" by Ronald Pehr, appearing
> in Issue #20 of The Space Gamer:
>
> https://docs.google.com/document/pub?id=17Bsj3mJrEs6nPAEASG1BiZjK48RGVQZfR2c_QDD2IGQ
>
> The article suggests Melee equivalent of historial warriors
> going back as
> far as Neolithic tribesman up to the era of Alexander the
> Great.
>
> The part I found most interesting/controversial is with
> regards to
> Macedonians and their use of elephants. I'm not sure I
> follow the "driver
> and four soldiers" logic, since the small-dragon counter is
> only 4 hexes in
> size. Anyone ever try this?
>
> Here's the relevant text from the article:
>
> "The Macedonians did use elephants in war. Those who have
> the WIZARD rules
> can experiment with this. The Small Dragon counter can be
> used and rules for
> engagement or knocking over one hex figures by a four hex
> figure apply. An
> elephant has ST of 35, DX of 10, MA of 7, and IQ of 6. Its
> thick hide stops
> 3 hits. Its trunk does 2 dice of damage. Against a
> multi-hex figure the
> elephant will use tusks rather than trunk of 2 dice + 2
> points damage. It
> will only step on a fallen figure (2 dice damage) or one
> who has rolled
> under the elephant to attack its underbelly. This is
> considered HTH combat
> except that disengagement is as regular combat.
>
> An elephant can carry a driver and four soldiers. Consider
> the driver to be
> directly in the middle, carrying a goad - equivalent to a
> club - and the
> soldiers will each be in one hex facing outward with
> missile weapons. They
> can only be hit by missiles, pikes or lances from an
> adjacent hex, or flying
> creatures. They cannot be engaged in HTH combat except by
> flying creatures.
> A soldier who falls off, by forced retreat, incurring 8
> points of damage, or
> if the elephant itself goes down, must roll his own DX on 3
> dice. Failure
> results in taking 1 die - 3 points of damage unstopped by
> armor. "
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