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Re: (TFT) chances of doing very little damage



True, but thats different than hitting a tree and doing less damage.

Take it this way:
I fight with my axe.
I might hit. The chances of me 'hitting' (a hit that will actually cause some pain, at least to an unarmored human... at least for most weapons) are reduced by things like the enemy defending. Sure, I may hit his weapon, or shield, or maybe even his hand (if you view him grabbing my axe to prevent me from swinging it 'me hitting him'), but none of those hits are legitimate hits on the target that may cause damage. Finally, if I hit, there is a chance the hit was just slightly 'off', or just happened to skim him in such a way, or whatever, that it caused less damage. Or maybe I happened to barely get a major artery, and now he is really messed up. The damage varies, beyond a "did I do damage or not?" sort of way.
On Aug 3, 2011, at 12:00 AM, Cris Fuhrman wrote:

On Tue, Aug 2, 2011 at 23:28, Joey Beutel <mejobo@comcast.net> wrote:

On Aug 2, 2011, at 10:45 PM, Cris Fuhrman wrote:

On Tue, Aug 2, 2011 at 22:29, PvK <pvk@oz.net> wrote:

but other times it would just sort of bonk the wood and bounce off, and
it
seemed to have a lot to do with the angle of attack, and require a fairly high level of precision to reliably do the expected damage and not "dud
out".



Wouldn't that just be modeled by a roll that's above your DX (or 16+)?


That shows you totally missing the tree.


Not sure I agree, but I'm guessing this horse has been beaten before on
tft@brainiac :)

Let's think of 4-dice to-hit vs a defending opponent, who by the way needs a weapon to be able to defend. There are conceivably hits that make physical contact (glancing off the weapon that's being used to defend), even if you "miss". The point of defending is that it makes it harder to make an attack
that does any damage. Dodging is another story (since it requires no
weapon).
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