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Re: (TFT) Jobs table: 100,000 simulated soldiers and farmers



It doesn't matter if the number is realistic, the point is percentages... if you have 10 soldiers, 5 of them die in 10 years of service (I actually found that believable, as 10 years straight of military service could be a risky proposition in low tech societies). if any of them make it to 70, that guy is likely to be a godlike fighter...

So it doesn't matter that 100,000 is a lot for three reasons: 1) you could be looking at more than one area, or over a long time. 2) its just for looking at percentages, anyway, and 3) given those numbers, the whole model is fairly unrealistic, so trying to reanalyze it by attaching realistic modifiers (like the ones you were) steps away from the initial point, which is that TFT's system doesn't work if you're looking at a population.
On Sep 12, 2011, at 7:18 PM, Jay Carlisle wrote:

oy

Simply gathering large numbers of people together in small areas limits
their lifespan without a bunch of tech-measures.

LOVE the analysis but how are you feeding those 100,000 "soldiers"... I can probably figure out how the farmers eat but if they have to be fighting when
the crops need harvesting...

In ancient cities it's hard to squeeze more than a million population into
the place.
Make it a semi-accurate model and 80 to 90 percent are just involved in
farming and feeding the population.
You've only got 100,000ish total to do EVERYTHING else.
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