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(TFT) thrown weapons
OK, so I've read and re-read the throwing weapon rules - maybe I understand
them.
Since thrown weapons are a "regular attack", you can move half and throw
them, right?
My experience with trying out a thrown weapon in Melee Arena Combat is that
the low likelihood of a hit unless you are right on top of someone, combined
with being close to them and having to switch weapons almost always gives
them a free attack. Historically, these heavy short-ranged weapons were
considered pretty dangerous, especially in the hands of practiced users like
Romans, Franks, et al.
I was thinking that perhaps I'd switch the range modifier to -1 / megahex
>1, so a throw to the adjacent megahex would be at straight DX, while a full
megahex interval is -1DX, 2 is -2DX, etc.
Anyone have any similar thoughts?
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