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Re: (TFT) Death Test 1, take 4: SURVIVED!
Hi Mark,
Your HTH rules make sense. I've so changed
them I don't even pretend that they are close
to original.
Rick
On Mon, 2011-03-10 at 18:47 -0500, Mark Tapley wrote:
> At 18:38 -0400 10/3/11, Sgt. Hulka wrote:
> >Because the hand to hand resolution takes place in the movement
> >phase, the pole arm users are already on the ground and either
> >unarmed or armed with daggers by the time the combat phase comes
> >around, erego no polearm set versus charge attack.
>
> This maybe should be a FAQ. Sgt. Hulka's interpretation of
> the rules makes some sense and the (IMHO ambiguous) rules can
> certainly be read to support it, but we typically play by a slightly
> different one. In our interpretation, there is a critical difference
> depending on whether the attacker moves into a front hex of the
> target during his approach or not.
>
> If the HTH attacker moves into a side or rear hex of his
> target during movement and has one more MA left before he exceeds
> half of his MA, he may continue onto the target's hex. The target
> gets the one-die roll (re-rolling if a 6 comes up and the attacker
> came through the rear hex).
> This relies on a close reading of AM pp. 15, "To initiate HTH
> combat, a figure moves onto the enemy figure's hex. If the attacking
> figure is disengaged, this is a regular move."
>
> If the HTH attacker moves into a front hex of his target
> during movement, he is engaged at that point and ends movement at
> that point. In that case, his attempt to engage in HTH counts as his
> action, and happens in the normal sequence with other actions. That
> means a pole-weapon user would get his charge-attack first action
> against the oncoming HTH attacker, and may *also* roll a 6 during the
> HTH attempt, getting a second (but not doubled) hit on the attacker.
>
> We like this interpretation because it "makes sense" to us.
> Tackling someone from behind for HTH during movement disrupts any
> chance they have to make a charge-attack (or other attack) during the
> action phase. This seems OK. However, if you attack them from in
> front, the pole weapons' extra reach means they always have a chance
> to impale you before you ever get close. A normal weapon user may or
> may not get to strike before you get into HTH and grapple - it
> depends on your relative adjDX. Still making sense to me. It makes
> HTH users very powerful if they have numerical superiority and/or a
> tactical advantage such that they can run around and attack from
> behind. On the other hand, charging in from a front hex offers them
> no such advantage; in fact it may prove to be impossible if none of
> the four conditions at the beginning of the "HAND-TO-HAND COMBAT"
> section apply. If the target has open space behind him, MA equal or
> better than the HTH attacker, and is not willing to agree, a would-be
> HTH assailant in a front hex is reduced to either a bare-handed (or
> dagger) normal attack, or disengage (and the latter is impossible if
> he just charge-attacked).
>
> Note that a HTH attacker that started the turn engaged
> "...may shift onto a figure engaging him for HTH...", so he can still
> make it into HTH from in front on the second turn (if he still feels
> like it). The sequence would then be:
>
> Turn 1) charge attack, move into front hex and stop. Action is normal
> bare-hand attack (since target refuses HTH). Target gets a weapon
> attack which is automatically first if a pole weapon, or by adjDX
> order if not.
>
> Turn 2) shift onto target for HTH during movement phase. Target gets
> the 1-die roll, possibly repelling attack with a 5 or 6, else falling
> in HTH. Target does not get his weapon attack that turn.
>
> Hope this is useful! I also hope this rules interpretation
> isn't ridiculous; we think it's more or less realistic and like
> playing by it; but opposing opinions welcome.
=====
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