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Re: (TFT) Stealth again, and music

Some of the most nail-biting gaming situations I've been in in RPG's are where one needs to sneak through enemies and/or escape pursuit. Knowing that you can't just engage and destroy everyone tends to add a lot of tension, and require more creativity and involve more involved situations and use of more of the map, all of which I tend to like. Going back and forth between satisfying fights and stealth and guile can be a great mix.

--- mejobo@comcast.net wrote:


Many think it'd be impossible to make it interesting because, unlike a  
video game, there is not that instant tension and interaction between  
the guards and the stealthy player.

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