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Re: (TFT) Magic: illusions, cities



Sorry for such a late reply.  Had to dig out my TFT-Wizard rules book.

Answering these kinda out of order. But it is because that is how it is written in the TFT-Wizard rules book.

On 5/8/2012 9:29 AM, Joel BoardgameRpger wrote:
That brings up another question:

I always thought that every one can see the illusionary fighter/myrmidon
that the mages just summoned. My interpretation of mass illusion was that
group of myrmidons appears. Oh well.


You are correct.

Directly from the TFT-Wizard rules:

"To attempt a creation spell, the wizard announces that he is trying a creation, but does NOT say specifically what. He then attempts the to hit roll. If he makes it, succeeding with (for instance) a wolf, he places a wolf counter on the map ... but the opposing player does not know whether it is a real (that is, summoned) wolf, an illusion of a wolf, or just an image.

Creation spells have a limited range. A created being or object can appear anywhere in the space defined by the wizard's megahex and all megahexes adjacent to it. It can appear ANYWHERE in this space, as long as it appears in an empty hex(es). Fire and Shadow can appear in occupied hexes, and the Magic Rope is no use except in an occupied hex"
.
.
.
"A created being must appear in a hex the wizard can see into. You may not stand on one side of a wall, for instance, and attempt to create a being on the other side. However, you MAY attempt to create a being, fire, etc. in a shadow hex. (If you succeed, don't put a counter down your opponent will not know about a being or fire in shadow until he comes adjacent to it with one of his figures.) "

I interpret this to say that basically the illusion is like a hologram.

On 5/7/2012 9:55 AM, Brett Slocum wrote:

Another question: Is it better to have lots of specialized spells, or a
>>  few general ones? B For example, Illusion could be split into "Illusory
>>  Scout" (you can see through its eyes, but it can't do any damage), and
>>  "Illusory Opponent" (can do damage, but you can't see through its eyes). Or,
>>  you could make Stone and Iron Flesh the same spell, except that the better
>>  version costs more ST/turn.
Again, per the rules:
"A wizard can see through the eyes of the summoned beings, images, or illusions brought by his Creation spells. If he has Mage Sight, his creations; have it too. "

Now, once the being is "created ...in a hex the wizard can see into", the being can go anywhere the wizard can not see because of the above "A wizard can see through the eyes of the summoned beings, images or illusions brought by his creation spells." This means that not only can you see through the eyes of the illusion but you can see through the eyes of the summoned Wolf, Myrminodon, Giant, Small Dragon, etc.

The only thing I have done is implemented a cost of 1 ST per Megahex past the Megahexs that the creature could be summoned into. So the further the illusion/summoned creature moves away the more it cost and the less time it can remain.

Hope this muddles the waters a little more :)

Kevin  a.k.a. Mother
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