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Re: (TFT) SJ Games Conan releases
You are probably one of the most interesting people on the internet. How do
we bottle you?
I pulled out my carwars a month or so ago, and read the rules. I realized i
couldnt figure out how to play the game based on the way the rules were
written. I even pulled out the deluxe boxed edition. No luck.
Maybe it needs to be re-written.
On Thu, May 31, 2012 at 5:23 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> So they'd want me to buy GURPS a 5th time and goodness knows what the
> actual edition number is for Car Wars now, I literally have... well 4
> editions actually... perhaps not quite too many to count as I was want to
> say but still I've got 4 Road Atlas's and a boatload of Uncle Albert's and
> assorted material like Midville so what's so important that it requires a
> "new edition"?
> All my old stuff is going to go obsolete by "official standards"?
> I don't get very excited about new editions these days.
> They smack of marketing.
> Computerland can get away with it currently (though this is getting slapped
> up a bit too with Civ V, and the Blizzard releases getting some panning)
> because Computerland is still growing and changing rapidly.
> RPG's use pens, paper, dice, and numbers and the alphabet... and the spoken
> word.
> When the united corporations of america release English 5.0 then I can see
> the need for GURPS 5.0 but elseif if they really have meaningful changes to
> the ruleset then this would feel like a Tom Sawyer whitewash where SJ Games
> has decided to sell the public what should be errata to the existing
> material.
> How do you stress engineer a RPG?
> Release the new edition.
> I already have Car Wars into TFT with engines tied directly to ST.
> SJ Games got around to a translation as well from the WW II vehicle
> descriptions.
> I integrate Car Wars movement principals into TFT for any tactical ground
> movement at speed like a horse race.
> Maybe GURPS has too, I don't know because I don't even know which
> supplements I'd have to buy to get all the GURPS rules for ground movement
> so I've never seen lots of it I'd guess.
> Perhaps GURPS is addressing the affordability of the touchscreen with 5.0
> which has real implications for RPG components in the coming few years but
> I'd call that a long shot at best.
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