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Re: (TFT) Re: Normal Human in Champions
there were a LOT of villian wimps.
3/8's WAS a key point for buying but you could ignore it. V6 is better for
that 3/8 business was knuckle headish. it was for scoring an extra half
die of damage or pushing a skill up by one.
we just went up against mechanon as a trainer for V6 in a new local
campaign. it was fun.
on the TFT side, I was looking through the spells this weekend. i got all
cant wait to play tomorrow :)
On Mon, Jun 11, 2012 at 12:01 PM, Jim Kundert <firstname.lastname@example.org> wrote:
> So was I. Each villain published has "Villain Points" used to balance
> their points math. That number is whatever it needs to be, with no
> Min-maxing in Hero has two elements. The first and simplest is the
> break points for figured characteristics, such as buying only a 20 DEX
> instead of a 21, buying STR up to 3s or 8s, and many other similar
> examples. The other is the cheesy Advantage/Limitation/Disadvantage
> game of squeezing points out of disadvantages that aren't really going
> to be problems once you factor in campaign assumptions and play style.
> Both are used by players to get as much hero out of the available
> points as possible.
> Neither is needed when you have no points limits. Villains have no
> points limits. They are built to concept and balanced by fiat.
> Are a lot of the villains wimps? You bet. Especially under hero team
> assumptions. Even Spidey's collection of villains rarely gets up to
> his power level, though. Villians are supposed to be one-trick
> fights, according to genre. Only the BBGs are unstoppable forces with
> bags of tricks.
> On Sun, Jun 10, 2012 at 7:36 PM, <email@example.com> wrote:
> > I think you misunderstand. I was speaking of the villains that the
> > published. The same company that tried to help players min-max their
> > heroes. They were woefully underpowered because they were not min-maxed.
> > It wasn't much of a contest for heroes to beat them. Sure, it's the comic
> > books and all, but if the villains never win, you don't get long story
> > lines.
> > Neil Gilmore
> > firstname.lastname@example.org
> >> There is no need to min/max the villains, since they have whatever
> >> points they need anyway. No point limits = no need to squeeze every
> >> point until it screams.
> > =====
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