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Re: (TFT) Re: Normal Human in Champions
So was I. Each villain published has "Villain Points" used to balance
their points math. That number is whatever it needs to be, with no
Min-maxing in Hero has two elements. The first and simplest is the
break points for figured characteristics, such as buying only a 20 DEX
instead of a 21, buying STR up to 3s or 8s, and many other similar
examples. The other is the cheesy Advantage/Limitation/Disadvantage
game of squeezing points out of disadvantages that aren't really going
to be problems once you factor in campaign assumptions and play style.
Both are used by players to get as much hero out of the available
points as possible.
Neither is needed when you have no points limits. Villains have no
points limits. They are built to concept and balanced by fiat.
Are a lot of the villains wimps? You bet. Especially under hero team
assumptions. Even Spidey's collection of villains rarely gets up to
his power level, though. Villians are supposed to be one-trick
fights, according to genre. Only the BBGs are unstoppable forces with
bags of tricks.
On Sun, Jun 10, 2012 at 7:36 PM, <email@example.com> wrote:
> I think you misunderstand. I was speaking of the villains that the company
> published. The same company that tried to help players min-max their
> heroes. They were woefully underpowered because they were not min-maxed.
> It wasn't much of a contest for heroes to beat them. Sure, it's the comic
> books and all, but if the villains never win, you don't get long story
> Neil Gilmore
>> There is no need to min/max the villains, since they have whatever
>> points they need anyway. No point limits = no need to squeeze every
>> point until it screams.
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