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Re: (TFT) Re: TFT Digest V4 #272

you rwanda example is not average for the population,

its average for a local population.

How ever, you might say during times of olde that an army might be from the
age  of 15 to...

On Mon, Jun 11, 2012 at 2:00 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:

> On Sun, Jun 10, 2012 at 7:20 PM, David Bofinger wrote:
> > I've found that I need a mechanic to describe "happiness" of a group.
> > In the military they call it moral.
> "Technically in the military "morale" isn't just being happy. It means
> the willingness of the soldiers to carry out their duties."
> Yes I hear you.
> Happiness is a concept from building games like SimCity and 4x games like
> Civilization that also determines more than just happy.
> Moral seems to fall under that umbrella although its implementation on the
> battlefield is obviously a lot more than a measure of happy.
> I also use it as a basis for Fear checks for individual Figures which helps
> lead into morale for a unit as well.
> > Normal humans also start at 32 points.
> "I'm not sure it's that simple."
> Agreed.
> A starting Figure may be an above average Figure in the group of starting
> Figures but in many groups, like the group of professional soldiers, they
> shouldn't stack up well.
> Unless your somewhere like modern day Rwanda where half the population is
> under 15 (genocide) then Joe Average has quite a few years on a "starting"
> Figure.
> Does that mean Joe Average has more points than a starting Figure?
> I suggest no because of how I define the idea of "hero".
> There's obviously something that sets hero's apart from average simply by
> the existence of the term hero.
> I gameterms I have hero's spending 12 or more hours a day in training,
> study and other maintenance for their Talents and equipment.
> Average folks simply aren't so dedicated.
> Confutatis maledictis indeed...
> > I "imagine" Conan as a ST 60
> But the textual description inside the novel spends at least as much time
> talking about how high his DX is.
> Fair point.
> I was talking about ST because it's the only stat with an "official" note
> referring to the idea of a realistic cap to a stat vs. more
> super-hero/demigod type concepts.
> I personally like the idea of capping basic, non-magic, attribute potential
> at twice the starting values maxing a human stat at 32 which is over three
> times the potential of Joe Average in a given attribute.
> And that's before modifiers from Talents and equipment kick in.
> It's been a long time since I read any Conan stuff so I can't make any
> competent calls off the cuff about the character.
>  =====
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