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Re: (TFT) Re: TFT Digest V4 #272

On Tue, Jun 12, 2012 at 5:19 AM, Joel BoardgameRpger wrote:

> you rwanda example is not average for the population,
> its average for a local population.
Yes but if the whole adventure is set in Rwanda then practically the local
population is what you have to draw on for most cases.
Assuming things are framed such that populations enter into things at all.
With constraints like time limits or setting the players as low ranks in a
chain of command the population at large recedes back to window dressing in
many instances but as quick as a player can make an attempt to desert their
post or simply ignore a deadline something like the makeup of the regions
population quickly becomes important to their possible options.

How ever, you might say during times of olde that an army might be from the
> age  of 15 to...


I think of it as a bit like the Premier League without all the formal rules
for how big the pitch is or how many players one team can field or
agreements with the other coach about when to play.
Each region fields a "team" during the campaign "season" and the coaches
with long term views for their "teams" focus on games that will win the
team new "fans" a.k.a. taxpayers or revenue streams.
This can tend toward more and more formalization until you end up with a
actual sport or it can degrade toward a situation where less and less is
considered as outside the bounds of "war".
Exerting control over the village across the river may not mean so much to
a peasant living there especially if his duties remain the same but
destroying the village to deny its produce to ones neighbor from a lords
pov is taking things to a whole new level.
When the 15 year olds were turning out for the local county outting that
summer against those middens from across the river the population was
tailgating on the surrounding heights watching the "show".
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