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Re: (TFT) ok im not kidding here... This is 1080 pages of 3 stat game.
The label is less about accurate tactics and more about the thought
processes of the players. The Strategic/Narrative games feature
combat systems that run on the basis of telling the GM what you *want*
to do and him returning with what happens, while the Tacticals have
sufficiently defined combat rules that no GM feedback is required
unless there is a difference between what is visible to players and
reality (like traps, etc.).
On Thu, Mar 7, 2013 at 9:36 AM, Joel BoardgameRpger
<joel.siragher@gmail.com> wrote:
> im quite familiar with herogames. I wouldnt call it tactical because its
> missing essential zone of control elements, or what would call
> engaged/disengaged in tft. Also Facing usually isnt taken seriously. There
> is a gangup bonus. but mostly its fire and forget, leaning heavily on
> segmented speed/movement. Id put RQ, and paladium in the same abstracted
> box that dnd 2,3.x came out of. FGU games and Dragon quest have good
> candiddates but not really an option because they are completely
> unsuported. Mind you this term 'unsupported' seems to be cropping up now
> adays. they take it to mean 'just recently no longer published.' I
> consider no longer supported as in FGU and DQ havent been printed or pushed
> in 20 years. now thats a WHOLE truck load of unsupported.
>
> I havent tried chainmail, ill have to find a copy of the rules.
>
> MOARRR. MOOARRRR. :)
>
>
> On Thu, Mar 7, 2013 at 9:57 AM, Jim Kundert <gypsycomet@gmail.com> wrote:
>
>> Chainmail is not an RPG. While it sits in the transitional spot from
>> miniatures wargames to RPGs, its direct descendent (D&D) is not a
>> tactical game. TFT is the fence-sitter that directly spawned or
>> inspired the tactical combat RPGs. GURPS and Hero share the dice
>> mechanic (3d6) and armor mechanic, but the structured options within a
>> turn of TFT, along with movement and facing rules that actually
>> matter, are what define the Tactical family of RPGs.
>>
>> On Thu, Mar 7, 2013 at 6:25 AM, Geof Gibson <geofgibson@mac.com> wrote:
>> > Don't forget the Grandaddy of TSR's games, Chainmail.
>> > That was more tactical as it was really designed for miniatures rather
>> than
>> > extended adventures.
>> >
>> > On Mar 7, 2013, at 12:37 AM, Jim Kundert wrote:
>> >
>> >> The most well known would be Hero (aka Champions) and 3+ D&D, but the
>> >> semi-tactical combat of Runequest (and all of the rest of the BRP
>> >> family, including Call of Cthulhu) also owes something to TFT. The
>> >> first ed of Runequest even said so in the credits. Some other more
>> >> obscure games may also be in the tactical RPG family tree, but quite a
>> >> few have gone the way of the Dodo.
>> >>
>> >> Compare those to the Strategics and Narratives, including all of TSR's
>> >> D&D and other games, quite a lot of FGU's stable, White Wolf, Ars
>> >> Magica, and amusingly, Palladium, which has somewhat rigorous movement
>> >> rules but includes so many exceptions and scale blow-outs that combat
>> >> is almost always narrative instead.
>> >>
>> >> The divide also broadly coincides with the Player Ascendent vs GM
>> >> Ascendent phenomenon, though the match is not perfect.
>> >>
>> >> On Wed, Mar 6, 2013 at 9:26 PM, Joel BoardgameRpger
>> >> <joel.siragher@gmail.com> wrote:
>> >>> jim besides gurps and tft, what other games would you consider strongly
>> >>> tactical.
>> >>>
>> >>>
>> >>>
>> >>> On Wed, Mar 6, 2013 at 2:48 PM, Brett Slocum <brett.slocum@gmail.com>
>> > wrote:
>> >>>
>> >>>> Microlite 20 is not based on TFT. Its a very light d20-based system.
>> >>>> On Mar 6, 2013 1:26 PM, "Jim Kundert" <gypsycomet@gmail.com> wrote:
>> >>>>
>> >>>>> Which is ironic since TFT is the grand-daddy of the strongly tactical
>> >>>>> RPG combat engines.
>> >>>>>
>> >>>>> On Wed, Mar 6, 2013 at 9:51 AM, Geof Gibson <geofgibson@mac.com>
>> wrote:
>> >>>>>> In my experience with RPGs, and this system appears to be no
>> exception,
>> >>>>>> movement is very abstracted and subject to the whim of the DM/GM as
>> to
>> >>>>> how
>> >>>>>> long it takes to get there.
>> >>>>>> The only aspects of movement with any regulation is in regards to
>> using
>> >>>>> DX to
>> >>>>>> determine initiative.
>> >>>>>> Other than that it is usually common sense. The DM isn't going to
>> let
>> >>>> a
>> >>>>> human
>> >>>>>> run away from a dragon, even if he's Jesse Owens.
>> >>>>>>
>> >>>>>> On Mar 6, 2013, at 10:41 AM, Joel BoardgameRpger wrote:
>> >>>>>>
>> >>>>>>> Im not sure. It might be in the second volumn which i downloaded
>> >>>>> yesterday.
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> On Wed, Mar 6, 2013 at 11:23 AM, Cris Fuhrman <
>> fuhrmanator@gmail.com>
>> >>>>>> wrote:
>> >>>>>>>
>> >>>>>>>> I couldn't find base rules about movement. Is it totally
>> abstracted?
>> >>>>>>>>
>> >>>>>>>> On Tue, Mar 5, 2013 at 4:51 PM, Joel BoardgameRpger <
>> >>>>>>>> joel.siragher@gmail.com
>> >>>>>>>>> wrote:
>> >>>>>>>>
>> >>>>>>>>> ok im not kidding here... This is 1080 pages of 3 stat game.
>> >>>>>>>>>
>> >>>>>>>>> I downloaded it, read about 130 pages and it looks good.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >
>> http://blog.retroroleplaying.com/2012/02/microlite20-rpg-collection-2012-edit
>> >>>>>> ion.html
>> >>>>>>>> =====
>> >>>>>>>> Post to the entire list by writing to tft@brainiac.com.
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>> >>>>>>
>> >>>>>> Geof Gibson - geofgibson@mac.com
>> >>>>>> Please note my email address. I will be retiring my old Cox
>> account.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> "When the people fear their government, there is tyranny; when the
>> >>>>> government
>> >>>>>> fears the people, there is liberty."
>> >>>>>> Thomas Jefferson
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>> >
>> > Geof Gibson - geofgibson@mac.com
>> > Please note my email address. I will be retiring my old Cox account.
>> >
>> >
>> >
>> >
>> > "When the people fear their government, there is tyranny; when the
>> government
>> > fears the people, there is liberty."
>> > Thomas Jefferson
>> > =====
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