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Re: (TFT) Hello
Runequest combats are pretty entertaining especially when the limbs start
coming off... and then there's Dragon Pass...
On Tue, Aug 6, 2013 at 10:33 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> Uhhh I don't follow that one... Let's see...
> Weapon damage looks more like assigning a weapon name to a d6 progression
> what mirrors in blade, blunt, and pole. Good thing that the actual weapons
> Mendeleev those numbers... wait! No Bode here actually as the data I've
> gathered won't break down that way and the tools just slowly became present
> and one day I'm scoping Sports Science... or even (shudders a bit)
> Deadliest wawa's the wankers.
>
>
> Most of the members there were TSR employees. That didn't help D&D much,
>> did it?
>>
>
> It's a fair cop I guess but I'd like to point out that I don't know anyone
> who played white box & Chainmail on all scales pretty much ever and I was
> on the proper side of the Sabine over that period still involved in
> miniature and boardgame wargaming with the classical Barker rules giving
> way here and there to quite a few options in time periods, rulesets &
> orders of battle, and new mini's like 15mm leadcast and even some plastic.
> My Napoleonic Brits and French were Airfix 1:72 I believe in train HO scale
> and I'd slapped paint on so many armies by then these fellas got a couple
> of cans of spray-paint to suit nationality and got some sharpie ran across
> the main straps of their webgear over time. This wham bam let's play man
> approach really offended some and we all know how hard it is to coax your
> average gamer into value judgments, critiques, or even bothering to express
> an opinion that might cause disagreement in the group... oh yeah... I let
> the rant off the faebookakie suck me in with its vacuous logic suggesting
> all the yelling was rude and figured you could hear the effects of having
> my tongue planted firmly in cheek. 'ats on! About turn! On tha quick...
> March! Stage left even... Grape Ape.
> http://www.youtube.com/watch?v=rmZbCwmOC6I
>
> SCA Duke who won the first tournament held in Genevieve's Lake, and who
>> lived in Austin.
>> Neil Gilmore
>>
>
> Ah I see. You survived texas under the protection of Kinky Friedman who's
> aura extends over The City Limits to create that isolated island of
> coolness amongst all the... well, texas that surrounds it. That which
> doesn't kill you I suppose. I've managed to maintain an accidental vacation
> above the 32 parallel for a decade plus at this point and civilized life
> has cause my aboriginal acclimatization to the region to atrophy such that
> I found I saw not a single snap of a football last season... I think that
> must have voided my southern boy credentials but I'll go with the wtf red
> state? loophole if they try pinning that on me. I like witnessing athletic
> competition but footballs gone WWE and I go for script in sports about as
> well as I do for storylines in a game.
> "Story in a game is like a story in a porn movie. It's expected to be
> there, but it's not that important."
> -John Carmack
> Expected by WHO is what I wanna know... it's a cooperative medium so I
> guess the first thing we need is a director/author to dictate a plot
> everyone else must tow through the gameworld like a prisoner's ball and
> chain turning an open world into so much window dressing on an unreachable
> horizon. I'll take Tiny Tina's unbeatable dragon encounter from the getgo
> thank you kindly
=====
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