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Re: (TFT) Polyhedral Weapon Heresy
That actually is exactly the sort of thing I'm working on. I'd definitely be interested in seeing what you've put together.
On Aug 10, 2013, at 7:18 PM, Jay Carlisle wrote:
> Oh, if you want I have a little workup of the En Garde! stuff that uses a
> tenth of a second resolution phase system. It should be similar to GURPS
> but I'll need to check that. It is similar to Champions. I draw my hexes on
> graph http://maoutsaou.wix.com/gomandi#! each quarter inch square is 13 by
> 13 inches at 1.3m across a hex side to side or a practical foot squared
> which works well with stuff like floor plans and those old dance step
> footprint charts.... uhhhhh
> http://www.sciencenews.org/sn_arc97/6_14_97/mathland.htm the idea is to pay
> attention to footwork as well as bladework and to get the
> York/Reed/Hobbs/et al flavor with lots of room for routines like Dar....
> the bumpkin's Pop's last resort roll-under and yada "Only Porthos would
> invent a way of disarming himself" and laundry-room layouts and tactical
> positioning mapwise. Ergo the IQ "I never drive faster than I can see"
> stuff and scale relations as a Joe Average Hero @ 6' tall with a 3 foot
> blade stepping forward with their bladearm foot from hexcenter to hexside
> and thrusting can place bladetip through the centerpoint of a hex 2 hexes
> away or in other words rapier is a 2 hex attack capable weapon. Hobbs did
> Princess Bride too I gather and that's got a great feel for tempo and then
> of course there's fatigue... http://www.youtube.com/watch?v=LOcxnQRUhMM
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