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Re: (TFT) Advanced Wizard - Melee Codified
Ha, I'm kinda going the opposite direction, in a way.
I'm kinda rethinking of TFT as a semi-RPG to play a game set in a large kingdom (or a more medium sized kingdom and the surrounding areas) with "characters" being mostly nobility, generals, war heroes, important merchants, priests, and the like. Regular foot troops and peasants would basically be like pawns in a strategy game at this scale, but there is still plenty of room for intracharacter interaction (so its not just a strategy game).
I'll be using TFT as the basis (especially combat stuff... We'll see how well TFT works when its applied to armies of hundreds of soldiers) with some add ons (more detailed "personality" and character interaction-type rules for courtier stuff, based on TFT but expanded, and some simple strategic elements, and some "morale" type rules for units in combat).
So I'm getting back into TFT, is the point.
On Aug 15, 2013, at 1:06 AM, David Jackson wrote:
> On 8/14/2013 11:29 PM, Jay Carlisle wrote:
>> So who unlatched the List door? Everybody and their cousin Fanny seems to
>> be about tonight. Been awhile.
>> On Wed, Aug 14, 2013 at 9:28 PM, Jay Carlisle <firstname.lastname@example.org> wrote:
> I've been re-thinking of TFT as the groundwork for a really great roleplaying system. It has exactly what you need to extrapolate into a much more comprehensive system.
> I have to qualify by saying, I want a roleplaying system with a lot of "crunch", but designed in such a way that actually using the crunch is very fluid. TFT is very much like this, so it seems like a good springboard.
> David Jackson
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