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Re: (TFT) Man To Man & GURPS - hack/n/slash ethics



H.P. Lovecraft didn't approach the "Cthulhu Mythos" (or, as he actually cal
led it, "Yog-Sothothery") as being good or evil.  Cthulhu and his ilk wer
e simply so alien and we were so far beneath them on the evolutionary scale
 that they were completely incomprehensible to us, and we were simply nothi
ng to them (or, at best, perhaps we were cheetos).  The bottom line is th
at his "enemy of all that was good and decent" was an uncaring universe so 
vast and alien as to completely destroy our sanity when we confronted the t
ruth.  Probably had something to do with the general post-World War I att
itude that was developing then.


________________________________

 From: gem6868 <gem6868@verizon.net>
To: tft@brainiac.com 
Sent: Tuesda
y, August 5, 2014 10:02 AM
Subject: Re: (TFT) Man To Man & GURPS - hack/n
/slash ethics
 

cthulhu is an ancient god of some sort, right?  ca
n't remember.  I guess 
he's ultimate evil.

-----Original Message-
---- 
From: David O. Miller
Sent: Tuesday, August 05, 2014 12:54 PM
T
o: tft@brainiac.com
Subject: Re: (TFT) Man To Man & GURPS - hack/n/slash 
ethics

I was thinking of Paranoia earlier today!

Cthulhu monsters
 really don't have any ethics or morality either towards 
mankind. They a
re much worse than orcs!

David
_____________________________________
_____
David O. Miller
Miller Design/Illustration
www.davidomiller.com




On Aug 5, 2014, at 12:07 PM, gem6868 <gem6868@verizon.net> wrot
e:

> Here's a thought - Where does the game "Paranoia" come into this 
morality? 
> :o
>
> -----Original Message----- From: Jeffrey Vandine 
Sent: Tuesday, August 05, 
> 2014 12:37 AM To: tft@brainiac.com Subject: 
Re: (TFT) Man To Man & GURPS - 
> hack/n/slash ethics
> As long as you 
and your players are happy, then that works for you.  Not a 
> judgemen
t thing anyway; some people prefer to play in a world of moral an
> d eth
ical grays, others prefer their situations more black and white.  Or
> 
, as one fantasy author once had one of his protagonists say; "Good versus 

> evil?  That's a tough one; I prefer "us" against "them," that let's 
us ge
> t right down to cases."
>
> In the end, your world should ref
lect what you
> as the GM and they as the players WANT that world to be.
  My players ten
> d to prefer something a little less ambiguous, so th
at's what I try to 
> give
> them.  After all, it's about exploring t
hings, and that's the environmen
> t they want to explore for now.
>

>
> ________________________________
>
> From: "raito@raito.com" <rai
to@raito.com>
> To: tft@brainiac.com Sent: Monday, August 4, 2014 8:24 PM

> Subject: Re:  (TFT) Man To Man & GURPS - h
> ack/n/slash ethics

>
>
> I don't give my players anything as convenient as good and evil. 
If it's
> there, it's because they invented it, or see th
> e world tha
t way.
>
> But then, my game is about as anti-Tolkein as it get
> s.

>
> Neil Gilmore
> raito@raito.com
>
>
>
>
> to the entire
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