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Re: (TFT) Shield Wall - Defence bonus or armor?
I think the idea that shields, shield walls, main-gauche, fencing skill,
etc.. all provide DX mods rather than damage reduction is a good one. A few
* Rather than a e.g. +7 mod I'd rather see attackers rolling a couple of
* You can't block a giant's club with a main-gauche. Nor probably even with
a buckler. I'm not sure how to handle that, there's a few ways.
* If you are using parry rolls then maybe giving bonuses to those makes
more sense. But I'm not fond of parry rolls.
On 14 February 2015 at 10:36, Rick Smith <firstname.lastname@example.org> wrote:
> Hi all,
> I've been thinking about the shield wall.
> Do people think that a shield wall should give an armor bonus, or
> make defenders behind the wall easier to hit?
> I am leery about giving bigger bonuses to armor. A PC with heavy
> armor, a leather flesh or stone flesh item, a shield and a shield wall
> bonus is going to be immune to light & medium weapons and largely
> immune to heavier weapons.
> Being immune to damage is pretty dull. This makes me think that
> the talent should give enemies a – DX to hit.
> Anyway, I am polling the group. What do people think? If you do
> not have strong feelings, or feel that your arguments have already
> been made, simply weighing in and saying which one you
> prefer would be appreciated.
> Warm regards, Rick.
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