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Re: (TFT) Hanging Magic in TFT.



"I've seen it happen, if someone can be suckered into playing a walking ST
battery, or if players get more than one character apiece"

The Guildhall is also a good place to go to hire a mercenary,
or a cohort of them — either mundane or wizardry. Guild
members are not necessarily better nor more expensive. But
don't be surprised if they're both.

Also see ItL pgs 33 & 34 Hirelings and Slaves

and the Jobs Tables

Apprentice Aid spell $ 25 4/18

In noting other considerations though in small towns pickings are slim...




"Maybe the wizard himself becomes a "magic item", similar to a wand with
charges?"

Interesting... Components? Requirements? Costs? Would You see this as
resembling a listed Item or quite different?



"Can't remember what battle this was, but I think the Spartans at one point
surprised their enemy by sprinting up a hill and then fighting at the top
of it, something they were only able to do because of their intense
training. Spending fatigue for combat actions seems like something worth
inventing a game mechanic to cover. Also, I've heard that armor is less
encumbering than fatiguing to wear, as well, though I imagine this varies
with the type of armor."

I agree... want to say Deres but doubt that....  will review this after
some z's I keep threatening to take...


Thanks for the kind words regarding My wawawaing Ms T... Glad it's worth a
little distraction I too am off for now.

On Tue, Apr 28, 2015 at 4:28 PM, Meg Tapley <barnswallow@sbcglobal.net>
wrote:

> Replying mostly just to add paragraph breaks. Some of us (me) suffer from
> acute apathy triggered by long walls of text. So, for
> handicap-accessibility and all:
>
> On 4/28/15 2:58 PM, Jay Carlisle wrote:
>
>> When considering the athletic magic user in TFT I find it interesting th
at
>> in most instances the Figure is contemplated en tant qu'individu or as a
>> single individual. Why wouldn't a Wizard be accompanied by a few
>> apprentices with knowledge of the Aid spell in the manner of a Knight wi
th
>> their retinue of squires and pages?
>>
> I've seen it happen, if someone can be suckered into playing a walking ST
> battery, or if players get more than one character apiece.
>
>> As to the deep magics capable of
>> cracking stone tables this begs the question of sourcing magic to begin
>> with IMHO such that the addition of hanging magic on nothing is given
>> a raison d'etre that explains why this is possible when the more commonl
y
>> accepted method is the creation of magical items which would seem to
>> suffer
>> a value hit in the face of such advanced methods with the creation of su
ch
>> items itself an advanced aspect of study that would loose some appeal fo
r
>> many magical methodologists mayhaps a minority making mercedary
>> mercantilism
>> the mantra of magical mastery mindful of mammon and modus decimandi
>> as modus operandi.
>>
> Maybe the wizard himself becomes a "magic item", similar to a wand with
> charges?
>
>> This of course opens up a entirely new arena of conflict
>> and engaging the wealthy merchant on financial footing without fortune i
s
>> the same folly as fighting a martial master in the combat arena without
>> arms or challenging the master of magics to a duel of spells when the wa
ys
>> of mystical manipulation are a mystery unto You.
>>
> /
>
>> Another approach to finding more balance might be the addition of fatigu
e
>> costs for fighter types allowing athletic Actions along similar lines as
>> spells. This method opens up a myriad of options for play that flow
>> naturally from fST and in allowing fighter types feats of physical prowe
ss
>> that temp Players to expend fST to preform the Wizards main dynamic for
>> effective Action becomes mirrored in the martial Hero's options. It's
>> still
>> the addition of new mechanics but without hanging the burden on magic if
>> You take My meaning. Just spitballing by the by. Discussion fodder FWIW
>> not
>> fault finding of anything put forward so far. Far be it from Me to berat
e
>> the addition of mechanics after My own folly fully indulges in the same
>> again and again.
>>
> Can't remember what battle this was, but I think the Spartans at one poin
t
> surprised their enemy by sprinting up a hill and then fighting at the top
> of it, something they were only able to do because of their intense
> training. Spending fatigue for combat actions seems like something worth
> inventing a game mechanic to cover. Also, I've heard that armor is less
> encumbering than fatiguing to wear, as well, though I imagine this varies
> with the type of armor.
>
>>   My only caveat concerning such tradition is the lack of
>> any formal system to help with the translation from one table to another
.
>> I'm lazy and look to make My work as simple as possible to pick up from 
My
>> table and drop onto another in a straightforward fashion. Home-brewed
>> additions harbor the effect of pushing the game to a same in title
>> only separation that flies in the face of such efforts. As home-brewed
>> additions are traditional to the point of a necessary feature of white-b
ox
>> D&D to even play the thing at all it flies in the face of RPG roots to
>> imagine attempting such additions were it not plainly folly in the first
>> place but I've seen little in the way of offering any objective procedur
e
>> for making these modifications and see the possibility not so much for
>> solutions as for a few small steps toward objectivity in addressing rule
s
>> additions in a more formal sense.
>>
> /
>
>> More important still is the possibility
>> for improved communication such added definition can bring which is
>> fundamental to the mediums unique strength of a cooperative experience o
f
>> shared imaginative creation which hinges on clear communication that
>> focuses each Players imagination on the same mental image in it's
>> important
>> details. The impossible perfection that is the goal is for all the Playe
rs
>> to be imagining is such agreement that there would be no difference
>> between
>> the mental images imagined by each if they were projected upon a screen 
in
>> the manner of a motion picture. See mirror neurons for a foundation of
>> this
>> concept in Our physiological makeup.
>>
> /
>
>> I'm on a direct path to ending up tits
>> up in a field with one ear and a sucking chest wound over this but not
>> without referent for the methods to My madness. I've been avoiding makin
g
>> My philosophical apology for My occupation with a passtime in public
>> perception but there is issues of very real import at play in this play
>> and
>> the model of destructive action as the only path to advancement is purel
y
>> unacceptable as a defining aspect of play to pass on to those who come
>> after us. Better that gaming go the way of the dodo than continue with
>> that
>> model much less hobbled with aspects that are the strengths from other
>> creative mediums cooperative play models poorly instead of featuring the
>> strengths the table-top holds as the primary elements of focus.
>>
> ...I note the consistent capitalization of "My". So You've achieved
> apotheosis, then? *bows down*
>
>> If D&D editions were in service of the Player community the ruleset woul
d
>> evidence
>> a refinement of established concepts rejecting only what proved fatally
>> flawed and in its core evidencing continuity and consistently less chang
e
>> instead of essentially a completely different game the same in name only
>> which is evidence of a marketing ploy to sell a new set of product in an
>> endless cycle (note 5th edition is double that or more in actual edition
s
>> offered over the course of its 4 decades history)  that preys on the
>> community with such pointless reworking of its foundations then
>> regurgitating its add on material cloaked in new artwork and statistics
>> rather than taking the more challenging path of perfecting its base syst
em
>> and growing in the content it offers in supplement. Four decades of the
>> same destructive focus evidencing no growth is a horrible misuse of the
>> mediums potential and a moral affront to the soul of the hobby and the
>> community of highly imaginative people drawn to its potential for
>> imaginative expression but arrested in the development of the full
>> flowering of that expression by the frozen innovation cloaked in the gui
se
>> of the continual reworking of the destructive play concept that never
>> ventures further in its depth or focus. As We near a half century of RPG
>> history We deserve a concept that exhibits some growth and a grasp on th
e
>> possibilities offered by constructive models added to play and some
>> downside to the destruction that still fails to even require a cleanup o
f
>> the corpses from all the killing.
>>
> Hear, hear. If we liked D&D, we'd be playing that popular and
> well-supported game, rather than an obscure one long out of print.
>
>> I don't mean that the model should be
>> abandoned entirely. The classic hack and slash dungeon crawl is a valid
>> form of entertaining play but I'm trying to point out that the potential
>> for so much more continues to remain unexplored coupled with real issues
>> of
>> underling message when serving as the sole example of what a RPG is (and
>> the medium IS the message to quote McLuhan) that I find Myself tilting a
t
>> the ever cycling gristmill of the RPG marketing monster in a vein hope
>> that
>> others might see the importance of taking responsibility for their hobby
>> as
>> well and demand the progress and growth that should have been evidenced
>> long ago from what in potential is in fact a new medium capable of
>> artistic
>> expression in its full application. Not every daydream is fixed upon
>> violence and plunder.
>>
> /
>
>> I can not believe I'm the only one capable of
>> imagining far beyond such narrow confines. This cannot continue to stand
.
>> I
>> owe it to all I have invested of Myself in My chosen hobby I hold so dea
r
>> to see it free to be more than this hobbled Harrison Bergeron harnessed
>> with
>> the constraints of those that would hamper its fullness to control it in
>> pursuit of profit for profits sake knowing that unfettered the dominate
>> model repeating and repeating the same established cycle suddenly fails 
to
>> encompass the whole and as the carefully crafted control is lost so goes
>> the profit coupled to it and thus it falls to the likes of You and Me if
>> We
>> are to ever see more from Our hobby that can be if freed to be. Screed
>> fini. Pardon Me.
>>
> Thus endeth the reading of Jay's Holy Word.
> ...all right, now I'm going back to cleaning up my own paragraphs (mumble
> mumble stupid English paper - procrastinating on that thing is 90% of why
> I'm spamming the list recently, I swear). Thank You for Your divine wisdo
m,
> and also for the excuse to do something else for a while.
>
>
>
> > Post to the entire list by writing to tft@brainiac.com.
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