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Re: (TFT) New file on Healing Spells in TFT.
Hi David,
Your guess that I want healing wizards to be a must have like
clerics in old D&D is not correct.
Regards, Rick.
On 2015-08-30, at 8:17 AM, David Bofinger wrote:
> General thought on healing (haven't read your rules yet):
>
> Having the party stop dead for days to heal isn't usually that big a
> problem, because the game just switches to fast forward. It's a much bigger
> game problem if one character needs to stop to heal and the rest of the
> party are still capable and desirous of adventuring. That's probably the
> situation healing spells should try to prevent. So it's probably best if
> healing magic can be focused on the person who needs it, rather than
> providing a general improvement for everyone in the party in parallel.
>
> It's also worth asking yourself whether you want healing magic to be a
> must-have for adventuring parties, the way clerics were in D&D until a
> couple of editions ago. I'm guessing the answer is yes.
>
> Magicians already do so much in TFT that giving them the healing role as
> well seems excessive. I wonder if players should be forced to choose, not
> between heroes and wizards, but between heroes and several kinds of wizards.
>
> --
> David
>
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