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Re: (TFT) Would an IQ 35 wizard be bad? More on Wishes.

Dear Rick

 Getting to 50 attribute points is a lot of work! According to the rulebook
you need 18500 EP to get to the 50th,  60 is MUCH harder you need 84500 to
get to the 60th point. I'm impressed by the impressive level your players
have been able to survive to see to that point. How do your PC's survive to
kill so many enemies without getting defeated by rolling a 16-18 then the
enemy with a spear rolls a 3 and hits with a 4 that gets +1 and sextupled
to 30 damage. How can the GM vary the rate which character advancement
goes? As far as I know the rules say you get 1 EP for each point of damage
you deal and 1 EP for each point of DEX the enemy had. Out of combat EP
will obviously vary but OOC EP becoming so large that it swamps in combat
EP seems dubious.

 I agree that getting to 30 IQ isn't ideal, but I was looking for the most
reasonable "best case scenario" possible and it still wasn't realistic.

I've not run into a campaign with any character getting past the 42nd
atribute point. Even that guy died in 1 shot to a greater demon who went on
a hot streak. (2 criticals in  row!) Once you get past 40 or so Magical
items become much more practical methods of advancement than levelups

On Tue, Sep 1, 2015 at 1:14 AM, Rick Smith <rick_ww@lightspeed.ca> wrote:

> Hi Edmund,
>   I my campaigns, I've several times had characters get up to 50
> attributes.
> A couple times a character or two reached 60 attributes.  Also, in base
> TFT,
> an IQ 30 is not a good value for trying for wishes unless you have a +2
> charm, and even then, I would rather have a couple more points.
>   However, even the wizards spread out their attributes to have a decent
> DX,
> and ST (or fatigue superscripts) to power the spells.  I think that
> highest any
> PC in my campaigns was around 25 IQ.  (At 25 IQ they have about a 1/46,000
> chance of getting a wish, about a 1/216 chance of only dying and a 99.5%
> chance of being burnt to ashes.
>  Different GM's will have different rates that PC's go up.  But I've not
> run into
> any campaigns where 30+ IQ characters were common.
>   Warm regards, Rick.
> On 2015-09-01, at 1:13 AM, Edmund Nelson wrote:
> > In order to get to 30 IQ a player who starts with 8/8/8+8 would need to
> get
> > 14 levels at mimimum. the first 4 levels cost 500, the next 4 cost 1000,
> > then the next 5 cost 5000(!) and the last 1 costs 2000, for a total of
> 8500
> > experience required.
> >
> > In order to get that much exp killing Starting characters only one would
> > need to kill 355 starting characters to get the requisite EP. Killing 4
> hex
> > dragons requires 194 4 hex dragons to die
> >
> > in other words How the heck are you killing that many enemies before the
> > entire world goes against you. It's incredibly impractical to get more
> than
> > 40 total levels at all. and even 40 total levels is incredibly
> impractical.
> > That's why I think giants/reptile men are so much more practical for a
> > party than elves, Giants and reptile men can't gain levels.  However
> > reptile men  get to their 40th point before elves would so think about
> that
> > for a second the race that's supposed to Grow SLOWER actually has a
> > growth to the soft level cap due to higher base stats.
> >
> > On Tue, Sep 1, 2015 at 12:42 AM, Rick Smith <rick_ww@lightspeed.ca>
> wrote:
> =====
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