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Re: (TFT) Rewrite of Melee simulator in JavaScript



Thanks for all the checking and feedback. Verbose should go to the page. I
will have a look at the broken weapon situation and the standing up bug not
giving +4 bonus.

As for basic melee purism, it is not because of any personal philosophy
other than reducing feature creep. I think adding more tick boxes is
reasonable, especially when it's just tweaking order of attack.
On Oct 16, 2015 13:12, "PvK" <pvk@oz.net> wrote:

> At least on Firefox, there seems to be a limit on the lines shown in the
> Console, so long combats scroll off the top. I did one combat with nude
> spear dude versus broadsword/plate/large-shield, and the first turn counter
> showed turn 34.
>
> Turn 34? Yup. Apparently the sword got broken, which just resulted in him
> standing around, not defending but just shrugging hits off his armor. He
> made it to round 44. So, someone who breaks their weapon, should either
> surrender if he's not going to fight on, or he should ready a dagger and/or
> attempt HTH or bash with his shield.
>
> I assume it was broken, because on round 42, the nude spear dude dropped
> his spear, and recovered it on turn 43. I don't remember picking up a
> weapon giving attackers a +4 DX, though, and I don't see a rule saying that
> in original Melee, nor in Advanced Melee - looks like you just need to be
> in (or step one hex into) the same hex as the weapon and take an action to
> pick it up.
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