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Re: (TFT) Spear vs. Shortsword maneuvers
In my campaign, anyone who wants to use pole weapons picks up
running sometimes. Makes sense.
Warm regards, Rick.
On 2015-10-20, at 2:25 PM, David O. Miller wrote:
> Because I can do it in one turn. Back away from a fallen foe one hex,
> then charge back in. It makes winning initiative important to fallen
> figures vs pole weapon users. They need to stand up first.
>
> In the system of running three hexes I now have to back up further, and
> by doing so I can't charge back in because I'll use more than half my
> movement doing all this running around. This changes the tactics of the
> game from what SJ meant as far as I'm concerned. Unless you let people
> simply run around in some sort of weird three hex loop, and then charge
> someone. Which to me just seems almost comical.
>
> But I hear you Rick. Different tastes huh? Me, I stick with the lunge
> concept. It's the best solution I've found without extra padding of the
> rules.
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
>
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
>
>
>
>
> On Oct 20, 2015, at 5:04 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:
>
>> I don't see how backing up so you can charge forward reduces the
>> tactical maneuvering of the game.
>>
>> If by "chess like" you mean that the units don't back up before moving
>> forward sure.
>>
>> Anyway, if you do not like people charging forward for more damage,
>> that is fine, but I won't play that way - I'm happy with the both the
>
>> extra damage from charges and the 3 hexes charges (tho I don't
>> require the 3 hexes to be on the hex grain).
>>
>> Warm regards, Rick
>>
>>
>> On 2015-10-20, at 1:54 PM, David O. Miller wrote:
>>> I have always felt that the issue was with the nomenclature of the
> word
>>> "charge". It sets up a precedent in your mind that the physics is off
>
>>> and that you've got to build up speed in a run, or "charge" to get
> the
>>> extra damage.
>>>
>>> I prefer the word "lunge". The way I see it is that you about 5 feet
>
>>> from your opponent (in game terms one hex away), and you throw your
> body
>>> weight behind a sudden forward lunge. All of that force behind the
> lunge
>>> is concentrated on a small, sharp point which can now penetrate chain
>
>>> mail, slide off of plate and find a joint to penetrate, or simply
> punch
>>> through leather.
>>>
>>> Once past the armor your victim is then impaled on basically a long
>
>>> spike and takes a very nasty, deep, puncture wound that plays havoc
> with
>>> his internal organs, which to me warrants the extra damage.
>>>
>>> As many of you know I always felt that it was the doubling of the
>>> damage, especially in the two larger pole arms, that was the real
>>> problem. That's why our group came up with the +1d6, rather than the
>
>>> doubling. It keeps the smaller pole arms basically as written, while
>
>>> having the added bonus of making the two larger ones slightly less
>>> devastating. If you start adding in rules such as moving 3 hexes in a
>
>>> straight line then you give up some of the chess like, strategy
> elements
>>> that the game has. For example I want to move first so that I can
> back
>>> away from a fallen foe and lunge at him again, before he stands up.
> That
>>> kinda thing.
>>>
>>> David
>>> __________________________________________
>>> David O. Miller
>>> Miller Design/Illustration
>>> www.davidomiller.com
>>
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