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Re: (TFT) Shields - Rick's shield adjustments.
Hi Meg,
From my readings, I've gotten the impression that shields are a
bigger
defence than regular TFT shows. I've beefed up shields in these ways.
1) I've made the Agis shield that stops 3 and gives people a -2 adj
DX.
2) I've added two new talents, Shield 2 and Shield 3. These are
listed
below:
IQ 9
Shield 2 ( 2) Coreq Shield and an adj DX of 13+
Your shield now stops an extra 2 hits from attacks thru your front
hexes.
IQ 11
Shield 3 (2) Coreq Shield 2 and an adj DX of 16+
If you have a shield ready and are attacked thru your front hexes with a
non-missile weapon, the attacker is at a -3 DX adjustment.
A few months ago, there was a discussion of shield walls, which also
make
shields more powerful.
This fits into my philosophy of allowing TFT characters do awesome
things
if they are good enough.
Warm regards, Rick.
On 2015-11-30, at 9:34 PM, Meg Tapley wrote:
> On 10/21/15 2:05 PM, Edward kroeten wrote:
>> One word on TFT and reality: shields!
>>
>>
> So how might shields be treated more realistically, while maintaining
a playable level of simplicity?
>
> I was thinking about instituting a rule where you can defend (force
opponent to roll 4vDX to hit) with a shield while also attacking, but
take a -4 DX penalty to your attack since it's now counted as a second
attack.
>
> Alternatively, attacking a shield-bearing figure could be treated as
attacking someone behind cover, particularly for missile weapons, giving
a DX penalty depending on the size of the shield.
>
> Thoughts?
>
> - Meg
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