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(TFT) Shields



On 10/21/15 2:05 PM, Edward kroeten wrote:
One word on TFT and reality: shields!


So how might shields be treated more realistically, while maintaining a playable level of simplicity?

I was thinking about instituting a rule where you can defend (force opponent to roll 4vDX to hit) with a shield while also attacking, but take a -4 DX penalty to your attack since it's now counted as a second attack.

Alternatively, attacking a shield-bearing figure could be treated as attacking someone behind cover, particularly for missile weapons, giving a DX penalty depending on the size of the shield.

Thoughts?

- Meg
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