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Re: (TFT) Shields
Shield needs to be... sorted out a bit I think.
I'm not completely sure having made no real study in specifics but My
inclination currently is there's some "shield" types that are more
offensive in purpose than defensive and there's also a group designed
to function in mass as a Unit more than as a single combat piece of
Where do portable wall sections come in for example?
IDK... tinkin hard.
On Mon, Nov 30, 2015 at 9:34 PM, Meg Tapley <firstname.lastname@example.org> wrote:
> On 10/21/15 2:05 PM, Edward kroeten wrote:
>> One word on TFT and reality: shields!
> So how might shields be treated more realistically, while maintaining a
> playable level of simplicity?
> I was thinking about instituting a rule where you can defend (force opponent
> to roll 4vDX to hit) with a shield while also attacking, but take a -4 DX
> penalty to your attack since it's now counted as a second attack.
> Alternatively, attacking a shield-bearing figure could be treated as
> attacking someone behind cover, particularly for missile weapons, giving a
> DX penalty depending on the size of the shield.
> - Meg
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